These are the minimum recommended system requirements for running Disperser.
If you use many instances of Disperser at the same time in your song the CPU usage will increase accordingly. Thus, we cannot guarantee that the Disperser will work flawlessly in all use cases even if your system does meet the minimum recommended system requirements.
The versions of the plugins installed via the Slate Digital installers, like other Slate Digital products, uses the iLok licensing scheme. If you are using these versions, an iLok (USB dongle or iLok cloud) with a valid license from Slate Digital is required to use the plugins.
Disperser is a stack of all-pass filters tuned to cause frequency dependent delay in the signal. The shape of the delay can be tuned by changing different parameters of the filter through Disperser's user interface.
Disperser is controlled by the knobs and the sliders seen in the UI. To move a knob or slider simply click on it, and while holding the mouse button down move the mouse up or down.
Sometimes you might want more precise control when tuning a parameter. Hold the shift key while moving a knob or slider to enter fine tuning mode, where the knob or slider will move more slowly.
You can reset a knob to its default position by double clicking it.
Finally, most controls support entering the value using your keyboard by right-clicking on them.
The Disperser is an all-pass filter. This means it has a completely flat frequency response, it does not add any gain whatsoever to the sound you put through it. It does however effect the phase of the frequencies in the signal.
If you leave the amount at a low setting a tiny bit of phase offset will be added to your signal, usually not enough to be audible. It is still a usable tool with a low amount setting however, since it can reduce the "crest factor" of a signal. The crest factor is the ratio between the peaks of a signal, and the overall power of the signal. As an example, a pulse wave with a very narrow pulse width has a high crest factor (it has high peaks, but it still does not sound very loud). Adding a little bit of phase offset to such a signal will drastically lower the peaks, without lowering the volume or changing the sound very much (yay, free headroom!). Human voice can have a surprisingly high crest factor, and many radio stations add a little bit of all-pass filtering on the mics to get more headroom. If you have vocals that sound thin even though you compress them heavily then you may have a problem with the crest factor.
When you start to increase the amount another property of the all-pass filters start to be audible; the group delay. The group delay is a delay which is different for each frequency band. When you have a medium amount setting the group delay can be used as a kind of frequency aware transient shaper. It will transform sharp transients from clicks into short zaps, since the low frequencies will be delayed more than the high ones.
Once you crank the amount knob all the way up the group delay will be even higher, on the order of several hundred milliseconds. This can be used to create some really loud and booming drums! The bass from the drums will be smeared out, and it will sound louder even though it isn't. In fact the peak volume of your drums will probably be lower than before, since all frequencies won't appear at the same point in time.
Apart from sounds with strong transients such as drums and guitar, Disperser can also do magical things to synth bass sounds. Try it on a clean saw tooth baseline to clearly hear the effect that delaying the low frequencies will have on your basses.
The frequency slider sets the cutoff for the all-pass filters. The group delay is a lot more pronounced if you keep the cutoff low.
Lastly, the pinch knob will tweak the Q parameter of the filter. Turn this knob to adjust the shape of the group delay. A high pinch has the effect of concentrating the group delay in a narrow frequency band, hence the name. Crank it up and hear Disperser sing for you.
This development of this product was helped by the following pieces of excellent open source software:
Skia Graphics Library
Copyright © 2011, Google Inc.
Copyright © 2010-2013, NuEdge Development / Magnus Lidström
Copyright © 2005-2015, Lode Vandevenne
C++ optimized SHA1 algorithm
Copyright © 2011, Micael Hildenborg
By Rich Geldreich
By Don Clugston
By Laurent de Soras